There are some matchups where Typhoon shines, such as against Temur Rec, so I chose to play two in the sideboard. The body tends to be fairly irrelevant a lot of the time, it works poorly with Shatter the Sky, and it doesn’t have a lot of synergy with the deck, since you don’t care much about having creatures to attack with. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Despite its immense power, I don’t think Typhoon is versatile enough in this deck to justify playing in the maindeck. And with Uro surviving the latest string of bans, it remains one of the best ramp and cantrip cards in UG that can return from the graveyard as a powerful 6/6. You also ideally want to save your Glass Caskets to deal with Stonecoil Serpent. 0 Ugin, the Spirit Dragon: 8 mana is a lot for standard nowadays, even in a deck with a lot of ramp and lands like this one; Ugin ends up rotting in your hand far too much of the time. Cookies help us deliver our Services. Ultimately, I don’t think Ugin deserves a spot anywhere in the 75. This annoying message will go away once you do. Remember, players can normally play just one land from their hand each turn; green's tricks let you field extra arenas in addition to your regular land play. Once the lands are out, they're out, and eliminating Azusa at that point won't stop their extra resource production. He has all colors and i‘m just throwing in cards that have good value by themselves. What would be the best way of getting plenty of lands out on the board as quickly as I can? [[Natures lore]] [[three visits]] [[boreal druid]] [[joraga treespeaker]] [[tinder wall]] [[dockside extortionist]] [[devoted druid]] [[wall of roots]] [[orcish lumberjack]] [[dark ritual]] [[cabal ritual]] [[lotus petal]] [[simian spirit guide]] [[elvish spirit guide]], Sol ring - (G) (SF) (txt)exploration - (G) (SF) (txt)llanowar elves - (G) (SF) (txt)elvish mystic - (G) (SF) (txt)fyndhorn elves - (G) (SF) (txt)deathrite shaman - (G) (SF) (txt)elves of deep shadow - (G) (SF) (txt)priest of titania - (G) (SF) (txt)arcane signet - (G) (SF) (txt)fellwar stone - (G) (SF) (txt)bloom tender - (G) (SF) (txt)birds of paradise - (G) (SF) (txt)avacyns pilgrim - (G) (SF) (txt)carpet of flowers - (G) (SF) (txt)wild growth - (G) (SF) (txt)arbor elf - (G) (SF) (txt)utopia sprawl - (G) (SF) (txt)noble hiearch - (G) (SF) (txt)mana crypt - (G) (SF) (txt)chrome mox - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. Thanks. Goblin Lackey One of the best goblins ever printed, this guy puts out free goblins as early as turn two. As a result, having narrow but high impact sideboard cards is very desirable in decks like this. Today I want to give you all a guide to my pick for the best deck to ladder with: Bant Ramp/Midrange. As we discussed earlier, several potent creatures (especially elves) can also quickly mana ramp, though they're more vulnerable to removals. I would advise you to basically never play around anything in game one, and just hope that one of your threats sticks. But those people in the Play Queue or Silver… get over yourself. Picking one over the other depends on your theme and reliance on elf support—or you could use both! You‘re right he is a freaking powerhouse... i‘m just trying to par my roommate‘s deck, he uses that cat that can give an attacking creature +3/+3 from the command zone... i swapped Surrak Dragonclaw for Kenrith which gave me a huge boost but he still whoops my ass every game! .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} /*# sourceMappingURL=*/ - (G) (SF) (txt)kodamas reach - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call, Chromatic Lantern - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call, [[Farseek]] lets you get dual lands (or even triple now thanks to triomes), since it doesn't specific the land needs to be basic.